Guild Ball - Organised Play Update

Hey there sports fans, we hope everyone’s having a lovely festive period, we’re back with a quick pre-Christmas update for the Guild Ball Regional Cup document!

Organised Play is hugely important to us, and we spend a lot of time talking over potential changes and looking at how we can make the best possible Organised Play Guild Ball experience. We know this is particularly important for the Regional Cup document since this is the most common form of tournament run in the community.

We’ve updated this document to better reflect the future of Guild Ball, as well as to attempt to make Regional Cup tournaments more fun and enjoyable for everyone, both new coaches and veterans.

The Painted World of Guild Ball

The first and largest change to this document is something we think a lot of people have seen coming for a while; plastic models like the ones in the Blacksmith’s Guild: Master Crafted Arsenal box no longer have to be painted to be used in Guild Ball Regional Cup events.

One of our major drives going forward is ease of access to the game for new coaches. The plastic complete team boxes are a major aspect of that drive, and it feels like removing the need for those plastic boxes to be painted at events is the obvious next step. This pushes the ‘play right out of the box’ aspect that we really want to be a big part of the game going forward. We saw great success with this strategy at both SteamCons this year, and indeed, Alex Botts won the US Championship with Farmer’s Guild models he bought earlier during that weekend. (although he did have to paint them for the actual World Championship!)  

We do still encourage all coaches to play with fully painted teams, of course. The game is much more thematic and cool when both teams playing are fully decked out in their coach’s chosen colours, but we feel this removes one potential barrier to entry for newer coaches. T.O.s of course may still enforce painting requirements at their events if they chose to, and the World Championship will still require fully painted teams to play.

It’s worth also noting that metal models still have to be fully painted and based; only the new plastic models are exempt from these rules.

Change Places!

The second change in the Regional Cup document comes in the Tournament Pre-Match Sequence. The roll to see which Player is kicking and which is receiving now takes place before the blind pick of Captains and Mascots.

Not too much needs to be said on this change, it’s something we’ve heard many voices in the community ask for, and we think it will help adjust the captain pick rates, which is something we always keep an eye on. As a result, it feels like an strong change, and one that we hope will prove popular.

So there you have it; two changes to the Regional Cup document which we hope will improve the experience of all coaches! Let us know what you guys think of these changes on social media, and on our forums. Merry Christmas and happy holidays all!

SteamCon Round Up

SteamCon Season is over! We’ve had an absolute blast meeting our fans on both sides of the Atlantic! We hope you had a great time rolling dice, playing games and meeting other gamers who all share a love of all things SFG. Want to know more about the next SteamCon?


We revealed a lot during the Key Note speeches: our new game Godtear will be launching an Early Access pack on January 29th, Guild Ball will be receiving 11 new Guilds in the form of Minor Guilds, SFG Innovations will launch a variety of new games, and PrintMakr is now available to use!


For you Guild Ball coaches out there we revealed the Ratcatcher, Solthecian & Falconer Minor Guilds, and in true Mat Hart style during the closing ceremony of SteamCon USA we managed to cryptically announce four more! Were you paying close attention?

The Guild Ball World Championship was won by Alex Botts! Alex truly ran the gauntlet; qualifying for US Nationals via the Last Chance Qualifier on Friday, winning the US Nationals on Saturday and then finally going the whole nine yards and winning the World Championship! You can listen to Alex on Strictly the Worst Podcast (though a name change is probably in order), all streamed games from SteamCon USA are also available on Alex’s co-host, Vincent Curkov’s YouTube Channel. The streamed games from SteamCon UK will be uploaded to the SFG YouTube Channel. We’ll be announcing the 2018 Tournament Circuit in due course, so if you think you can topple Alex next year then start practicing now.


We demoed Godtear at both Cons under the guise of ‘Super Secret Squirrel’ and it went down an absolute storm! During one demo at SteamCon US we had thirty people crowding round Sherwin’s table just to get a glimpse!! Join us on the Godtear Facebook Page to learn more about the Champions and sign up for Early Access!


We can’t wait to see you all again soon at a future Convention, Tournament or Event!


Guild Ball World Championship 2018 - Part 2

In our last article we announced the expansion of the World Championship in 2018 from 8-coaches up to 16, meaning that there are going to be a whole new set of National Championships to take part in during 2018. If you missed this pretty huge announcement you can find that information HERE. Today, we’ve got even more to reveal, particularly about the future of tournament Guild Ball in the USA. This means everything from local store tournaments, to independently run tournaments, and certain tournaments that take place at conventions.

US Regional System – Bang, and the Dirt is Gone!

So, it’s a year on since we first announced the US Regional system, and frankly we’ve learned a bucket load about how we can do this better. We’ve massively simplified how tournaments are going to work in the USA, and if this method is successful we intend to roll out similar plans worldwide to support National Championships both new and old. Here it is:

A Guild Ball tournament in the USA that runs by the rules laid out in our Regional Cup document can apply for a SteamCon US Guest Pass. If the tournament has at least 30 paid sign ups before the tournament takes place, the winner of the tournament gets a Guest Pass for SteamCon US (meaning that you get free entry to SteamCon US).

That’s it! No qualification to a local convention, no trying to work out what qualification to the next event means. It’s as simple as: if you win a tournament which has a SteamCon US Guest Pass, you get a SteamCon US Guest Pass.

This does many hugely positive things for the US tournament circuit; primarily encouraging events to grow in size while adequately supporting independently run tournaments as well as convention events. There are a few caveats however, and these are:

  • A convention may only apply for a single SteamCon US Guest Pass regardless of the number of tournaments that take place at the convention
  • A gaming store or Pundit can only apply for a single SteamCon US Guest Pass every 12 months (to begin with, this can and will change over time)
    • A Pundit and the gaming store that Pundit is attached to can only apply for a single SteamCon US Guest Pass between them
    • This is to prevent the same area running tournaments purely to earn a boatload of Guest Passes; we want to encourage tournaments to grow all over the USA
  • If the winner of a tournament already owns a SteamCon US Guest Pass, the Tournament Organiser awards the Guest Pass to another competitor (so, for the best painted team, to the most sporting coach, the second-place coach, or to the last place coach etc) at their discretion.

How Do I Apply for SteamCon US Guest Pass?

SteamCon US Guest Passes will be handled by our Pundit Quartermaster for the US, Zach Stein. You can apply for your tournament to get a Guest Pass at HERE. Applications are open for 2018 from now!

How Does All This Affect the US Championship?

There will no longer be an ‘invite-only’ US Championship at SteamCon US, and there will no longer be a Last Chance Qualifier at SteamCon US. Instead, there will be an open USA (East) Championship that anyone who attends SteamCon US can enter. The winner will be invited to compete in the World Championship. Nice and simple, last coach standing wins!

For those who played in the marathon event that was the Last Chance Qualifier at SteamCon US 2017, don’t worry, we won’t be asking you to do that again. The USA (East) Championship in 2018 will run over two days at SteamCon US. For example, if we achieve 128 entrants to the USA (East) Championship, we will need seven rounds to determine a winner. In this case the first four rounds would be played over one day and the remaining three rounds would be played over a second day.

BUT WAIT! There’s more! In our last blog about the National Championships we mentioned that the USA would get an additional qualifying spot. We have confirmed that the USA (West) Championship will take place at KingdomCon. Make sure you keep an eye on their Facebook page for updates which can be found HERE.

What About the Rest of the World?

As we said above, we are more than willing to roll this program out worldwide if this is successful in the US. For example, it is possible that tournaments in Germany will one day be able to apply for a German Championship Guest Pass meaning that the winner will receive free entry to the German Championship. For now, we are waiting to see how this program performs in the US.

In the background, we’re busy trying to nail down all the new National Championships. Since our last blog post we can confirm that, in addition to Belgium: France, Hungary, and Poland will all be holding their own National Guild Ball Championship events for the first time in 2018! We will be bringing you the details of each of those events as they come to us, including where to buy tickets and how to get involved. This brings our total list of National Championships to:

Canada (East)
Canada (West)
Republic of Ireland
United Kingdom
USA (East)
USA (West)
+ SteamCon UK LCQ

This leaves two spaces left to be decided! Our message for all our brand-new tournaments all over the world is still get out there and support your local events; this is about bringing as many coaches, old and new, together to play Guild Ball as possible and have an amazing time doing so.

Guild Ball 2018 World Championship

Guild Ball 2018 World Championship

This weekend we crowned our 2017 Guild Ball World Champion, Alex Botts. Firstly, allow us to congratulate Alex on a fantastic victory after many months of practice and hard work, well done! Today though, we’re already looking onward to 2018 and an even bigger and better Guild Ball World Championship!

SteamCon UK Round-up


SteamCon UK is over! It's taken a full day in bed to recover but we're back at SFG Blog HQ now and ready to party on into SteamCon USA. 

Reminder: If you took part in the 'Sculpt Your Own Guild Ball' please email us via and Russ/Ben will get you your file sent over next week.

If you weren't able to attend SteamCon UK then you can check out the incredible Event Coverage that Az & Justin put in from Beasts of War! 

Event Highlights

  • SFG announce New Game - Godtear
    • Like the Facebook Page to stay up to date with any new announcements and get Early Access! Tap the image below to like the page.
  • New Resident Evil Scenario
    • Fans were able to test out their ability to survive in Raccoon City and make their way to the S.T.A.R.S Office.
  • Unveiling of Dark Souls™ - The Card Game
    • For the first time ever attendees were able to play Dark Souls™ - The Card Game - Az, from Beasts of War, recorded his play through with SFG Game Developer Bryce.
  • Anor Londo Showdown
    • A gruelling challenge in which four pre-built characters must take on Ornstein & Smough. The team who dealt the most damage won a painted copy of the fearsome duo.
  • Guild Ball World Championship Qualifier
    • Henry Kay won the event, and the British Championship Qualifier (can he be stopped!!) But, sadly, is unable to attend SteamCon USA, his spot at the World Championship passes to Charles Nurser Charles Nurser.
  • SFG Innovations & Printmakr
    • Two new arms of the business sprout! Printmakr allows customers to have their files 3D printed to the highest industry standard. Whilst SFG Innovations will publish games that don't fit the main brand of Steamforged Games.
  • Union in Chains - Final Results
    • The Final Reckoning at SteamCon UK saw the end of the Union in Chains!
      • The Brewer's Guild took Veteran Decimate
      • The Engineer's Guild took Veteran Harry the Hat
      • The Butcher's Guild took Veteran Gutter
    • The stories for each of these characters will be revealed this week!

SteamCon USA


We'll be doing it all again very soon at SteamCon USA! With more announcements and reveals to be made! The 2018 Guild Ball World Champion will be found!!